True virtual reality cannot be experienced sitting down. The panoramic visuals offered by head mounted displays and simulation rooms need corresponding natural movement to maintain our sense of orientation and feeling of immersion.
The Omni will free users from passive, seated simulation, unleashing the full potential of virtual reality with simulation rooms and future head mounted displays.
The Omni is the result of two years of design and testing. The base of the Omni is a grooved, low-friction surface. Users walk naturally—and the result is a natural interface that works with any application that uses keyboard input. Walk, run, jump, crouch, or strafe—movements mapped to the keyboard can be mapped to natural motion with the Omni.
Applications of natural movement in virtual reality include training and simulation, fitness, virtual tourism, virtual tradeshows and events, meet-ups and multi-person adventures, virtual workplaces, museums, VR architecture, VR concerts… The possibilities are limitless.