Ternion Corporation - FLAMES Simulation Framework  

Huntsville,  AL 
United States
https://flamesframework.com/
  • Booth: 2220


Develop a Better Simulation - Save Time and Money

Ternion Corporation’s FLAMES® is a family of commercial off-the-shelf (COTS) software products that provide a framework for developing custom constructive and virtual simulations and interfaces between live, virtual and constructive (LVC) simulations. The optional integration of Unreal Engine extends FLAMES to provide the ultimate framework for the creation of serious games and visually stunning, entity-level constructive and virtual simulations.

Develop your next simulation using FLAMES and Unreal Engine. Save time. Save money. Reduce risk. Get a better simulation.

Download the free FLAMES Developer and FLAMES Unreal Engine option at flamesframework.com.

Brands: FLAMES® Simulation Framework, FLAMES Developer, FLAMES Engine, FLAMES Unreal Engine Option, FAST™


 Press Releases

  • September 6, 2023 – Huntsville, AL – Ternion Corporation is bringing gaming technology into the modeling and simulation world with the integration of its flagship FLAMES simulation framework and Epic Games’ Unreal Engine.

    “Simulations do not represent the state-of-the-art in graphics, ground vehicle and character movement, and visual and audio effects,” explains Brad Spearing, Ternion President and FLAMES Product Manager. “Military leaders look at video games and say, ‘Why can’t our simulations look like that?’ Well, now they can.”

    The newly released FLAMES version 22.0 is the culmination of over 16 months of effort to develop the FLAMES Unreal Engine Option. This option tightly integrates FLAMES, the world’s most capable simulation framework, with Unreal Engine, the world’s most open and advanced real-time 3D creation tool, to provide the ultimate framework for the creation of serious games and 3D, entity-level constructive and virtual simulations.

    When used in a FLAMES-based simulation, an Unreal game is embedded directly within the simulation and provides 3D visualization and much more. For example, the 3D world defined in the game is the same world used in the simulation. The detailed physics functions in the game can be used to model the motion of any entity in the simulation. Further, the simulation can generate damage, impulse, and stunning visual and audio effects in the game.

    FLAMES adds the “serious” to a serious game with its robust support for simulating aircraft, sensors, data processors, weapon systems, electronic warfare; command, control, and communications (C3), logistics, human cognition, and real-world tactics. FLAMES also supports a powerful scenario editor and interfaces to external and real-world systems, including live C3 systems. In addition, a game executing in FLAMES can act as the server for multiple Unreal-based virtual simulators that communicate using Unreal’s multiplayer game capability.

    “The simulations we need today are too complex to be developed from scratch,” says Spearing. “Developing constructive and virtual simulations and serious games based on FLAMES and Unreal Engine can reduce development time and cost by at least a factor of 10 and yield results that are unparalleled in capability.”

    The FLAMES Unreal Engine Option is included in the FLAMES Developer which is available to download for free at flamesframework.com.

    About Ternion Corporation

    Ternion Corporation is the developer of FLAMES and an expert in developing custom, FLAMES-based simulations for government and commercial organizations worldwide. FLAMES is a family of commercial off-the-shelf (COTS) software products that provide a framework for developing custom constructive and virtual simulations and interfaces between live, virtual, and constructive (LVC) simulations. For more information on FLAMES, visit flamesframework.com. For more information on Ternion’s projects, visit ternion.com.

  • November 14, 2023 – Huntsville, AL – Ternion Corporation has enhanced its Command-and-Control Weapon System Part Task Trainer (C2WSPTT), a training simulation based on Ternion’s FLAMES Simulation Framework that is embedded in the U.S. Air Force Air Operations Center – Weapon System (AOC-WS). The C2WSPTT simulates air operations realistically and directly exchanges tactical data with other AOC-WS systems to allow operators to perform as they would in wartime and “train as they fight.”

    “By using the new FLAMES Unreal Engine Option, future versions of the C2WSPTT will be able to generate a simulated unmanned aerial vehicle (UAV) video stream of realistic environments and damage effects,” said Brad Spearing, Ternion president and FLAMES product manager. “Since Unreal Engine can create a video stream that can be displayed in a web browser, just like a real UAV video stream, no additional hardware or software in the AOC is required, which reduces cost and increases versatility. These new capabilities of the C2WSPTT can provide an even more realistic training experience for AOC operators to improve their operational readiness.”

    The C2WSPTT provides the AOC-WS with an embedded modeling and simulation capability that allows AOC units to conduct in-garrison training without the need for outside agency support. The C2WSPTT is also used by the 505th Training Squadron to provide formal training of AOC operators, by the 46th Test Squadron to test AOC-WS systems, by the Air Force Research Laboratories and other organizations to perform analysis, and in US Army Warfighter and other training exercises.

    The low cost, versatility, and over 20-year success of the C2WSPTT can be attributed to the use of Ternion’s commercial off-the-shelf (COTS) FLAMES Simulation Framework. Ternion has employed numerous FLAMES capabilities in the C2WSPTT, including support for simulating thousands of entities in real time on a single computer, automatic scenario creation, interactive scenario control, checkpoint/restart, human behavior modeling, C4ISR modeling, DIS and HLA interfaces, and interfaces to live systems such as the systems in the AOC-WS. Ternion is currently enhancing the C2WSPTT to exploit one of the recent additions to FLAMES – the direct integration of Epic Game’s Unreal Engine, a leading 3D content and game development platform.

    During wartime operations, AOCs frequently display video streams generated by a simulated unmanned aerial vehicle (UAV). Such video streams are used to support activities such as gathering intelligence, surveillance, target acquisition, and battle damage assessment (BDA). These video streams are usually displayed in web browsers.

    “Currently, the in-garrison training capability provided by the C2WSPTT does not support the generation of simulated UAV video streams,” Spearing said. “Ternion is working to change that. The integration of Unreal Engine into FLAMES will allow future versions of the C2WSPTT to generate a simulated UAV video stream during in-garrison AOC training events and during other training exercises.”

    This new capability of the C2WSPTT to generate a realistic UAV video stream of actual training scenario activity can allow for an even more realistic training experience for AOC operators. FLAMES and Unreal Engine support this new capability in the following ways:

    • Unreal Engine is outstanding in its ability to generate and render realistic 3D worlds and vehicles which allows the generation of a realistic scene in the UAV video stream.
    • Unreal Engine can render realistic visual effects, including smoke and explosions, which are essential to allow UAV video to support battle damage assessment.
    • Unreal Engine is directly integrated into FLAMES (and hence the C2WSPTT). Therefore, the UAV video stream displays what is actually happening in the simulation.
    • Unreal Engine has a built-in ability to stream video to a web browser. This allows the video stream to be generated from the same computer on which the C2WSPTT is executing. Therefore, no additional hardware is required in the AOC to generate the video stream or to display it, and no new software needs to be added to the AOC-WS (other than the enhanced C2SWPTT).

    The FLAMES Unreal Engine Option tightly integrates FLAMES, the world’s most capable constructive simulation framework, with Unreal Engine, the world’s most open and advanced real-time 3D creation tool, to create the ultimate framework for the creation of serious games and 3D, entity-level constructive and virtual simulations. Download the FLAMES Developer for free at flamesframework.com.

    A working prototype of an enhanced C2WSPTT will be on display at I/ITSEC 2023 in Ternion’s Booth #2220 from November 27 to December 1, in Orlando, Florida. .

    About Ternion Corporation

    Ternion Corporation is the developer of FLAMES and an expert in developing custom, FLAMES-based simulations for government and commercial organizations worldwide. FLAMES is a family of commercial off-the-shelf (COTS) software products that provide a framework for developing custom constructive and virtual simulations and interfaces between live, virtual, and constructive (LVC) simulations. For more information on FLAMES, visit flamesframework.com. For more information on Ternion’s projects, visit ternion.com.

  • Simulator provides more realistic flight experience at a much lower cost.

    November 16, 2023 – Huntsville, AL – Ternion Corporation has developed a flight simulator and a computer-generated forces (CGF) simulation using its FLAMES Simulation Framework and the new FLAMES Unreal Engine Option that demonstrate features and capabilities that are not available in other flight simulators and CGFs.

    “Because Unreal Engine is directly integrated into the FLAMES-based CGF, the Unreal Engine-based flight simulator and the CGF operate within identical synthetic environments. This allows a degree of visual and physical realism that is not otherwise possible, giving the pilot a more realistic flight experience while training,” said Brad Spearing, Ternion president and FLAMES product manager. “In addition, the open and flexible architecture of FLAMES and Unreal Engine allows such simulators to be developed and upgraded very quickly at a tiny fraction of the cost of developing most simulators. This will allow more warfighters to have access to the simulators they need to maintain their operational readiness.”

    The tight coupling between the flight simulator and the CGF allows systems onboard the aircraft, such as sensors, trackers, weapon systems, and electronic warfare systems, to be simulated within the CGF using the highly advanced modeling environment provided by FLAMES. This allows processes that are difficult or impossible to simulate in other flight simulators, such as complex electronic warfare, to be simulated with ease, making the simulator a more accurate representation of a real aircraft.

    The FLAMES Unreal Engine Option tightly integrates FLAMES, the world’s most capable constructive simulation framework, with Unreal Engine, the world’s most open and advanced real-time 3D creation tool, to create the ultimate framework for the creation of serious games and 3D, entity-level constructive and virtual simulations. Download the FLAMES Developer for free at flamesframework.com.

    A working prototype of Ternion’s flight simulator and CGF simulation will be on display at I/ITSEC 2023 in Ternion’s Booth #2220 from November 27 to December 1, in Orlando, Florida. After the conference, Ternion will make the source code to the application-specific parts of the flight simulator and CGF simulation available for free upon request.

    About Ternion Corporation

    Ternion Corporation is the developer of FLAMES and an expert in developing custom, FLAMES-based simulations for government and commercial organizations worldwide. FLAMES is a family of commercial off-the-shelf (COTS) software products that provide a framework for developing custom constructive and virtual simulations and interfaces between live, virtual, and constructive (LVC) simulations. For more information on FLAMES, visit flamesframework.com. For more information on Ternion’s projects, visit ternion.com.


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