Valkyrie Enterprises  

VIRGINIA BEACH,  VA 
United States
http://www.valkyrie.com
  • Booth: 2134


Valkyrie Enterprises - Supporting the Warfighter Around the Globe

Founded in 2007, Valkyrie is proudly boasting a workforce of highly skilled technicians, engineers, analysts and managers who provide support for the sustainment of:

Command, Control, Communications, Computers, Cyber, and Intelligence (C5I) capabilities enhancing multinational interoperability and strategic maritime partnerships.

Maritime Modernization coordinated effort in furtherance of maritime dominance on the high seas, focusing on a tighter integration of all maritime capabilities to meet the growing global challenges.

Readiness and Assessment capabilities enhancing multinational interoperability and strategic maritime partnerships.

Brands: JTLS-GO | Fleet LVC | C5I | ODIN | Navy Afloat Maintenance Training Strategy | Waterfront Training | Maritime Modernization | Readiness & Assessments


 Products

  • JTLS-GO
    JTLS-GO is designed for wargaming and analysis of joint and combined (coalition) operation plans, U.S. and international CAX support, experimentation and budget-based wargaming. IT is a scalable, flexible, interactive, and internet-enabled simulation.<br /><br />...

  • JTLS-GO ® is a scalable, flexible, interactive, and internet-enabled simulation that models multi-sided air, ground, and naval civil-military operations. It also includes logistical, SOF, and intelligence operations.  It was designed specifically to examine the changing modality of warfare at the operational-level.   

    JTLS-GO is used by leaders and directors from combatant commands (CCMDs), Service Component Commands, Combat Support Agencies (CSAs), Joint Staff (JS), and Joint Task Forces (JTFs); including NATO and Coalition military forces around the world. 

    WARGAMING: 

    • Maximum of twenty Force Sides can be represented, with each Side potentially divided into an unlimited number of Factions. Force Side relationships are asymmetric and can be changed during Simulation execution. 
    • All processes to develop forces are designed to support doctrine-neutral implementation for maximum flexibility.
    • The manner in which simulated forces operate are not included in the simulation code but are described and contained within the database to facilitate the tailoring of data as needed to define unit types & sizes, combat systems, supplies, and targets.
    • A Standard Database (SDB) that includes several reusable modules is delivered with the software. Easy to use database development and modification tools are also part of each JTLS-GO delivery. 
    • Scenarios can include military forces, civil agencies, international relief organizations, and specific civilian populations.
    • JTLS-GO recognizes terrain, weapons, movement, attrition tables, unit characteristics, and Time- Phased Force Deployment Data (TPFDD) as input. 
    • Terrain is represented as a multi-level world-wide grid terrain system and forces may be placed anywhere in the world and be managed by the Players. 
    • Bridges, tunnels, pumping stations, rail yards and interdiction points can be explicitly represented and targeted.