Serious Games Showcase & Challenge

Exhibit Hall A2,  FL 
United States
http://sgschallenge.com
  • Booth: 2880


Please visit our booth to meet this year's finalists and play their games. www.sgschallenge.com

The Serious Games Showcase & Challenge celebrates innovations in game-based instructional approaches. Business, government, and student developed finalist games will be showcased during the conference. These personal computer, XR, and mobile games provide real solutions to education, training, and assessment problems that could benefit the military and others now, and in the future. 

As an I/ITSEC attendee, you can play all of the finalist games and possibly be the deciding vote for who wins the coveted People’s Choice Award! 

These finalists will be featured:

AMC Joint Inspection Simulator by the USAF 423d Mobility Training Sq / Expeditionary Operations School with developer ECS

CoronaQuest by Education, Youth and Culture Department - Etat de Vaud- Switzerland

Explore: Tower Defense by Naval Surface Warfare Center Dahlgren Division with developer MetaTeq, Inc.

Legends of Europe by the Regional Council of Brittany (France) with developer Succubus Interactive

NIHCC Treasure Tour by the NIH Clinical Center with developer BreakAway Games

Basic Vectoring powered by StrataGem by Rigil

Crowd Disaster by Trier University of Applied Science

OtherWordly by IDEA Games

Street Smarts VR by Street Smarts VR

TC3Sim - 2020 by Engineering & Computer Simulations, Inc.

CodAR by the Indian Institute of Technology Kharagpur, INDIA

Lunar Exploration: Past by the School of Interactive Games Rochester Institute of Technology

Vector Unknown: Echelon Seas by the Arizona State University

Cast your ballot in booth 2880 before the exhibits close on Wednesday, December 1 at 6 PM, and then join us to hear the winners announced on Thursday, Dec. 2 at 1:00 PM on the Innovation Showcase stage adjacent to the SGS&C Booth.

@sgschallenge


 Press Releases

  • The Serious Games Showcase and Challenge (SGS&C) announced its 13 finalists for this year’s challenge. The SGS&C category winners will be chosen from the finalists, and awarded in person at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida, on Thursday, Dec. 2. Coming out of vIITSEC and a pause in game submissions for the Challenge in 2020, organizers are very excited to showcase this year’s finalist games and developers.

    Basic Vectoring powered by StrataGem by Rigil

    CodAR by Indian Institute of Technology Kharagpur, INDIA

    CoronaQuest by Education, Youth and Culture Department - État de Vaud- Switzerland

    Crowd Disaster by Trier University of Applied Science

    Explore: Tower Defense by Naval Surface Warfare Center Dahlgren Division and developer MetaTeq

    AMC Joint Inspection (JI) Simulator by 423d Mobility Training Sq/Expeditionary Operations School and developer Engineering & Computer Simulations, Inc.

    Legends of Europe by Regional Council of Brittany (France) and developer Succubus Interactive

    Lunar Exploration: Past by School of Interactive Games and Media, RIT MAGIC Center, Rochester Institute of Technology

    NIHCC Treasure Tour by NIH Clinical Center and developer BreakAway Games

    OtherWordly by IDEA Games

    Street Smarts VR by Street Smarts VR

    TC3Sim-Tactical Combat Casualty Care Simulation 2020 by Engineering & Computer Simulations, Inc.

    Vector Unknown: Echelon Seas by Arizona State University

    “It was so exciting to get back to evaluating games for the Challenge,” said SGS&C Director Jenn McNamara of BreakAway Games.  “Last year’s opportunity to revisit all that we've accomplished since 2006 was wonderful and we thoroughly enjoyed reconnecting with past winners, evaluators, and also our sponsors, who play such an integral role in the Challenge each year. But, we were definitely looking forward to evaluating this group of games. They did not disappoint!”

    This year’s crop of games come from international developers including government /DoD, business, and student finalists.  They tackle concepts from advanced educational subjects, specialized defense and medical training, and even moon exploration. The 2021 challenge will award games in the following categories: Best Government Developed, Best Student Developed, Best Business Developed, People’s Choice, Innovation Award, and Best XR Game.

    “Our team evaluated many high-quality games — many of those developed by groups new to the Challenge” said SGS&S Organizing Committee Lead Meagan French of BetterLesson. “We had a good mix of entries --  some brought novel game solutions to age old educational challenges while others focused on applying games to emergent and strategic training needs. Submissions came from developers in the U.S. as well as numerous international countries. This year's finalists represent the best of the best, and I think each year gets better and better.”

    The Serious Games Showcase & Challenge (SGS&C) is the premier venue for recognition of excellence in the field of Serious Games development. Since 2006, SGS&C has helped foster creativity and innovation in Serious Games as part of NTSA’s I/ITSEC Conference held in each year in Orlando, Florida. An esteemed panel of evaluators from around the globe review the finalists and select all the winners, except for the People’s Choice award, which is voted on by I/ITSEC attendees.

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