Cubic Mission and Performance Solutions

San Diego,  CA 
United States
http://www.cubic.com/training
  • Booth: 1948


Cubic welcomes all attendees to the 2021 I/ITSEC Conference!

Tomorrow’s fight will be different. A new advantage is needed. To train and deliver a superior warfighting advantage across all domains. Cubic Mission and Performance Solutions addresses these challenges with NextAdvantage™️, a complementary portfolio of solutions that deliver unprecedented realism, superior readiness, and economic efficiency, preparing warfighters to face an advanced and near-peer capable enemy anywhere, anytime. Visit us at I/ITSEC in booth #1948 or online at https://www.cubic.com/news-events/events/iitsec-2021.

Brands: Cubic’s solutions include: multi-domain Live, Virtual and Constructive (LVC) training, immersive simulation, game-based learning, air combat training and high-fidelity combat training systems.


 Press Releases

  • Cubic’s proven training technologies address multi-domain training challenges, creating the foundation for superior warfighting readiness.

    SAN DIEGO – November 23, 2021 – Cubic Corporation today announced that its Cubic Mission and Performance Solutions (CMPS) business division will showcase its NextAdvantage portfolio of LVC Training solutions at the 2021 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) taking place in Orlando Florida November 29-December 3, 2021.

    Organized by the National Training and Simulation Association (NTSA), an affiliate subsidiary of the National Defense Industrial Association (NDIA), I/ITSEC is the world’s largest modeling, simulation and training conference, consisting of peer-reviewed papers, tutorials, special events, professional workshops, a serious games competition, and STEM events.

    “Tomorrow’s fight will be different, requiring a new advantage,” said Mike Knowles, president of Cubic Mission and Performance Solutions. “Our LVC Training solutions accelerate the NextAdvantage with a complementary portfolio of solutions that deliver unprecedented realism, superior readiness, and economic efficiency, preparing warfighters to face an advanced and near-peer capable enemy anywhere, anytime.”

    Cubic will highlight the following solutions at booth #1948 at the Orange County Convention Center:

    Synthetic Inject to Live (SITL) - LVC Training:

    SLATE injects synthetic entities from human-operated simulators (Virtual) and computer-generated-forces (Constructive) into live cockpits. The architecture is built for 4th and 5th Gen platforms leveraging existing ACTS infrastructure. The USN has demonstrated SITL-LVC with live fighter aircraft, virtual simulators, F-35 Effects-based Simulators (EBS), and hundreds of constructive injects, by maturing the SLATE technology to TRL-8.

    Simplified, Planning, Execution, Analysis, Reconstruction (SPEAR) Software Suite:

    SPEAR is a modern, DoD-approved tech stack that reduces cognitive burdens through optimized displays and analytics of kinetic and non-kinetic data, with weapons effects, in multi-domain operations and LVC environments. SPEAR melds objective and subjective data with time sync’d mission log in real-time and for after action reporting. SPEAR gets you to “What Happened?” quickly, leaving more time to figure out “Why it Happened?”

    Synthetic Training Environment (STE) Live Training System (LTS):

    Cubic is accelerating live training realism as it helps the U.S. Army realize its Synthetic Training Environment goals. Cubic delivers simulation realism with its small form factor Man-worm, a TRL 9 Personal Area Network (PAN), and Enhanced Player Interface Module (EPIM).

    ULTRA Direct Fire System:

    Cubic’s Universal Laser-less Training Architecture (ULTRA) is a revolutionary approach for solving technical and training limitations of the U.S. Army’s I-MILES family of trainers, providing the ability to replicate the ballistic trajectory of munitions with realistic simulation of a munition’s effect upon impact.

    STE Soldier Virtual Trainer (SVT):

    Cubic will demonstrate a holistic solution to address Weapons Skills Development (WSD), Use of Force (UoF), and Joint Fires Trainer (JFT) requirements for the U.S. Army. Cubic’s solution provides organic weapons, freedom of movement for individual and collective training at the Point of Need (PoN).

    Tactical Live Virtual and Constructive Indirect Fires Ecosystem:

    Cubic will demonstrate a synthetic training environment in action as it live-streams a demonstration of live gunnery training on an operational howitzer from the UK.

    Surface Training Immersive Gaming and Simulations (STIGS):

    Cubic’s Virtual Ship Environment (VSE) for the Littoral Combat Ship (LCS) is a game-based learning (GBL) technology that supports the U.S. Navy’s Surface Training Immersive Gaming and Simulations (STIGS) program. The technology immerses trainees in a cutting-edge, 3-D virtual environment that is an accurate digital representation of the real-life shipboard environment, accelerating the learning process.

    Navigation, Seamanship, and Shiphandling Trainer (NSST):

    Cubic will demonstrate its solution to address the U.S. Navy’s NSST program requirements. Cubic’s solutions maximize use of a Modular Open Systems Architecture (MOSA), Commercial Off-the-Shelf (COTS) hardware and software, and ship-specific tactical devices. Cubic’s approach provides a software baseline that can support multiple NSST trainers to include the ability to distribute and integrate multiple NSST’s in a single training event.

    For more information, please visit https://www.cubic.com/news-events/events/iitsec-2021.

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