Serious Games Challenge

Exhibit Hall A2,  FL 
United States
  • Booth: 2880

In its 14th year, the Serious Games Showcase & Challenge celebrates innovations in game-based instructional approaches. Business, government, or student developers created and submitted games that help to solve a clearly identified problem while also providing a technologically sound, challenging and rewarding experience to the user.  Candidate games were evaluated based on three key areas: problem solving, technical quality, and playability/enjoyment. Then finalist games were selected to be showcased during the conference. These games provide real solutions to problems that could benefit the military and others now, and in the future. 

This year’s finalists games that IITSEC attendees can experience in booth 2880 include in the Business / Non-profit Category:  Community Health Nursing by BreakAway Games, Drone Fisher by Soar Technology, Earth-to-Mars: A VR Serious Game for Leadership by eLearning Studios, Fire VR by Simsoft Technologies, Functions of the Machine by K20 Center at the University of Oklahoma, Get A Life by K20 Center at the University of Oklahoma, Invite Only VR by play4REAL Lab at the Yale Center for Health and Learning Games, Liquid Marx VR by University Applied Science Trier, myDRIVESCHOOL® by Driveschool Enterprises Pty Ltd and GOATi Entertainment, Project Azriel Bulletproof Brain Training by Curriculaworks, PTSD SleepAid by Intelligent Automation, Inc with University of Central Florida, SkydiVR by Freefall Club LLC, Swibo Tilt by Swibo Ltd, VestAid Game Suite by Intelligent Automation, Inc, and x-Hacker by Trideum. Games in the Student Category are: Nano Technology Lab Process by Utah Valley University, Reverse Engineer by Orange Technical College, SIGNAL – Strategic Interaction Game between Nuclear Armed Lands by UC Berkley and the Project on Nuclear Gaming, Vector Unknown by Arizona State University, Clayton State University, and Florida State University, and When Rivers Were Trails by Michigan State University and the Indian Land Tenure Foundation. And this year’s Government Category finalists are: Chain of Command: Capture the Sea by Naval Information Warfare Command PMW-120, Contagion by Naval Postgraduate School Department of Defense Analysis and Global ECCO, NATO Children of Armed Conflict by NATO Allied Command Transformation (ACT), Talon by U.S. Army PEO Aviation Utility Helicopter Project Office UH60, and U.S. Army STARS Anatomy by Army Game Studio. 

As an IITSEC attendee, you can play all of the finalist games and possibly be the deciding vote for who wins the coveted People’s Choice Award!  Cast your ballet before the exhibits close on Wednesday, December 4 at 6 PM, and then join us to hear the winners announced on Thursday, Dec. 5 at 1:00 PM on the Innovation Showcase stage adjacent to the STEM Pavilion.  @sgschallenge 

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