MetaVR

Brookline,  MA 
United States
http://www.metavr.com
  • Booth: 1249


Geospecific simulation with game-quality graphics.

MetaVR develops PC-based commercial software for simulation and training, featuring high-speed 3D visualization, 3D content, and creation of networked virtual worlds using real-world data. Our real-time visual systems provide the fidelity of geospecific simulation with game-quality graphics. With our tools, users can build expansive round-earth geospecific 3D terrain populated with dense culture, create pattern-of-life scenarios on the terrain, and render the resulting terrain with our real-time 3D visualization application, Virtual Reality Scene Generator (VRSG).

Brands: MetaVR Virtual Reality Scene Generator (VRSG) MetaVR VRSG Scenario Editor MetaVR Terrain Tools for Esri ArcGIS


 Press Releases

  • MetaVR and its business partners will exhibit products and technology at I/ITSEC in Booth #1249.

    MetaVR will showcase its terrain and visualization products and technologies that support applications ranging from unmanned air system (UAS) operator and Joint Terminal Attack Control (JTAC) training, to high-speed fixed-wing cockpit simulators, to littoral and marine-based operations to individual/first-person ground-level urban operations. All terrain demos will be rendered in the latest version of MetaVR’s core product, Virtual Reality Scene Generator (VRSG).

    MetaVR will demonstrate VRSG's newest visual fidelity features including shadows cast from static culture models, screen space ambient occlusion (SSAO), and several enhancements to 3D ocean simulation.

    MetaVR will demonstrate two new 3D terrain datasets, built in Metadesic round-earth format with the latest version of MetaVR Terrain Tools for Esri ArcGIS:

    • •High-resolution geospecific Operation Blended Warrior (OBW) terrain dataset of CA, WA, and portions of NV and AZ, including modeled areas of Greater Seattle, Camp Pendleton with Kilo 2 and Combat Town 25 MOUT sites, and the Leschi Town combined arms collective training facility (CACTF) at Joint Base Lewis McChord (JBLM). MetaVR has provided this terrain to participants in the OBW LVC event who will be running MetaVR visuals in their simulators.

      Greater Seattle uses source imagery of 1 meter per-pixel resolution blended into and NED 1/3 (10 m) elevation data. The culture includes the popular Space Needle and 83,025 other buildings and 160,771 trees. The Seattle buildings (apart from the Space Needle model) were generated with Esri CityEngine. The models were extruded and textured from OpenStreetMap (OSM) data, exported from CityEngine in FBX format, and then converted to MetaVR’s model format.

      The virtual Leschi Town training site of .25 square kilometers was built with 15 cm per-pixel resolution USGS imagery blended with 1 meter per-pixel NAIP imagery surrounding the area up to Seattle. Elevation source is USGS 1 meter LIDAR blended with USGS NED 1/3 (10 meter). The virtual facility features 52 geospecific building models with interiors, multiple levels, and articulated windows and doors. These models, together with over 100 models of other cultural elements, were created from publicly available photos and videos and geolocated on the terrain footprints. Over 27,500 tree and vegetation models round out the scene.
       
    • High-resolution geospecific virtual Buckley Air Force Base and the dense urban environment of Greater Denver, CO. The virtual terrain was built with 15 cm per-pixel resolution USGS imagery blended into 1 mpp underlying NAIP imagery and NED 1/3 (10 meter) elevation data. Airfield culture includes the runways, runway lights and signage, a geospecific control tower and 24 other geospecific building models, plus other cultural elements, geotypical volumetric trees, and light points. Geospecific culture models were created from publicly available photos and geolocated on the terrain. Surrounding the modeled Buckley AFB is terrain of Greater Denver, comprised of 439,379 geospecific building models generated with CityEngine from OSM data. The terrain of the area, including the nearby Rocky Mountains, has over 4.5 million trees. For simulating night scenes, the terrain contains thousands of cultural light points. This terrain will also be on display at the Immersive Display Solutions' (IDSI's) booth #1273 on the latest Sony Crystal LED (CLED) technology, which features exceptional black levels and a contrast ratio of more than 1,000,000:1 in a scalable 4.8 meter x 1.8 meter curved configuration.
       

    MetaVR will also demonstrate VRSG's 3D ocean simulation, in scenarios featuring many naval models from our military model library of 135 naval vessels on geospecific terrain/ocean body of the Strait of Hormuz and the littoral area of the port city of Kismayo, Somalia. Many of the vessels have deck details modeled to first-person level.

    Other demonstrations in the booth will include:

    • JTAC training. MetaVR and Battlespace Simulations' (BSI's) JTAC desktop simulation system (accredited by JFS ESC and STANAG) will be set up for conducting close-air-support training exercises with Close Air Solutions, instructors with relevant domain knowledge. In addition to providing the out-the-window views and UAS HUDs, VRSG provides the simulated thermal views, simulated UAS video feed on the JTAC's ROVER device, and emulated military equipment views. The training scenario takes place on MetaVR’s geospecific Kismayo 3D terrain and tests JTAC, UAS, and aircrew in a complex mission environment with 5-Line, 9-Line, and Call-for-Fire interfaces generated from BSI's Modern Air Combat Environment (MACE) software. The simulator's 4 meter 220° curved display will be provided by IDSI.
       
    • High-resolution geospecific 3D terrain of the Somalia port city of Kismayo. A relevant geospecific terrain for coordinated UAS and JTAC close-air-support training, this 3D terrain is populated with hundreds of geolocated, photo-specific culture models built from ground-level photographs taken on the streets of Kismayo. Demo scenarios include amphibious and close-air-support missions. The amphibious scenario will highlight VRSG's 3D ocean simulation and MetaVR's growing collection of U.S. naval models.
       
    • High-resolution geospecific 3D terrain of a mountainous region in Kabul province, Afghanistan. The modeled village of Khairabad includes 650 custom-built 3D structures that match footprints on the source imagery. Many structures have multiple damage states, demonstrated in scenarios that feature close-air-support missions with UAS overwatch and strikes, and pattern of life activity. These scenarios contain many of MetaVR’s newest military ground vehicles.
       
    • High-resolution geospecific 3D terrain and modeled airfields in Continental US plus Alaska and Hawaii (CONUS++). The CONUS++ demos will include flythrough sequences on 27 modeled airports and airfields, with high-resolution imagery and geospecific and geotypical cultural content.
       
    • SUAS for collecting sub-inch geospecific imagery for real-time 3D terrain. The MetaVRC, MetaVR's SUAS for imagery data collection, will be on display. Built for autonomous aerial surveying, the MetaVRC captures 2 cm per-pixel resolution images that can be used with accurate elevation data to compile terrain at 2 cm resolution. The resulting synthetic environment can then be rendered in VRSG.
       

    All terrain was built in MetaVR's round-earth Metadesic format with MetaVR Terrain Tools for Esri ArcGIS. All of MetaVR’s real-time demos were created with VRSG Scenario Editor, using substantial cultural feature, character, and land, sea, and air vehicle assets, and 3D character animations from MetaVR's 3D content and animation libraries of over 7,000 models and over 1,400 animations.